Levels and floor buttons
Name each floor so buyers can switch between them in the 3D plan.
When a home has more than one floor, the 3D plan shows a button for each level. Buyers tap one to see that floor on its own.
How levels are found
ArchviewVR works out the levels when it reads your folder, from the height of your cameras. Cameras at about the same height make a level once there are at least three of them (two on a small tour of under 15 renders). Each render goes on the closest level. A render well between two floors, such as one on the stairs, doesn’t belong to either; it can still be walked to.
Levels are named Ground, Level 1, Level 2 and so on until you change them.
Set up your levels
Open Set up tour, then Levels. Each level shows its name, camera height and how many renders are on it, lowest first.
- Name it. Type whatever buyers would understand: Garden, Ground floor, Upstairs, Rooftop.
- View shows that level in the 3D plan in the preview, so you can see which floor it is.
- Hide takes away its floor button. Its renders stay in the tour and can still be walked to. Good for a landing or a level with only a render or two.
- Delete (the bin) removes a level. If it has renders, they move to the closest level.
- Remove empty levels deletes every level with no renders in one go.
- Regroup from cameras works the levels out again from your cameras’ heights, keeping the names of levels at about the same height. Use it when the list looks messy.
Nothing changes in the tour until you press Save.
Floor buttons in the tour
The floor buttons only appear in the 3D plan, and only when two or more levels are showing. To turn them off altogether, untick Floor buttons in the 3D plan in Tour options.
Tip: if a level shows far fewer renders than you expect, some cameras may be at a different height from the rest. Check their height in 3ds Max. See Placing and naming cameras.
When you replace renders, each level keeps its name, and stays hidden, if the new level is at about the same height.